Oct 21, 2008, 07:53 PM // 19:53
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#281
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Lion's Arch Merchant
Join Date: Nov 2007
Guild: Sacred Forge Knights
Profession: W/P
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I can avoid them in NM but in HM They get to me fast enought to use knockdown.
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Oct 21, 2008, 09:36 PM // 21:36
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#282
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Wilds Pathfinder
Join Date: Apr 2007
Location: Indian Township, ME
Guild: Nativ War Party (NWP)
Profession: Rt/Mo
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Quote:
Originally Posted by dasmitchies
Rezz, How do you get past the charged blacknesses in hm without getting ganked? They keep hitting me w/ knockdown
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You really shouldn't have to aggro any of the Blackness on the run to Chaos Fields... You can completely avoid the two that patrols. All you have to do is, follow the first group up the hill, take your first right, run down the hill alittle ways, stop and let that 2nd Charged to patrol to the left, then immediately run up then towards the entrance... the patrols should be far behind you. Aslong as you don't sit around in a patrol path, you should have no problems getting to the chaos fields. You do have to run it swiftly once you get past the second Charged Blackness, since he does patrol back.
Hope that helps
Last edited by ReZDoGG; Oct 24, 2008 at 07:24 PM // 19:24..
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Oct 24, 2008, 07:04 AM // 07:04
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#283
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Ascalonian Squire
Join Date: Jun 2006
Guild: Seraphim of the Dark Order
Profession: A/
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Is it still possible to farm stygian veil? The healing > my damage
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Oct 24, 2008, 10:06 AM // 10:06
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#284
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Lion's Arch Merchant
Join Date: Nov 2007
Guild: Sacred Forge Knights
Profession: W/P
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OOOOOOOh rezzdog u are truly the greatest. I have been running the wrong path for too long. TY
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Oct 24, 2008, 07:14 PM // 19:14
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#285
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Wilds Pathfinder
Join Date: Apr 2007
Location: Indian Township, ME
Guild: Nativ War Party (NWP)
Profession: Rt/Mo
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Quote:
Originally Posted by illusionscorpio
Is it still possible to farm stygian veil? The healing > my damage
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Maybe not solo anymore, but if you take a Frozen Soil hero, you shouldn't have no problems at all. I usually put Succor, EoE, and Predatory Season to name a few. Run usually takes about 4-6 minutes.
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Dec 13, 2008, 03:50 AM // 03:50
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#286
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Ascalonian Squire
Join Date: Jul 2007
Guild: Rule The World [KiRa]
Profession: A/
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Hey, first off i just gotta say great build
well has anyone else noticed that in hard mode energy regen seems to slow a bit.
cuz when i use the build i alawys end up having not enough energy to cast in time o.O
I have 50 energy with wand + armour and I always end up getting to 0 some how.
any1 else have this problem, or possibly a solution
ty in advance
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Dec 13, 2008, 03:57 AM // 03:57
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#287
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Desert Nomad
Join Date: May 2006
Profession: A/
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Thread necro..
Tell us what you are farming. Are you using 30/-2 set?
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Dec 13, 2008, 04:22 AM // 04:22
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#288
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Ascalonian Squire
Join Date: Jul 2007
Guild: Rule The World [KiRa]
Profession: A/
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was tryin aataxes earlier today, and energy just wasnt cooperating with me
also when i do raptors it ends up being a problem
those are the main two places I go
and im using Blisterbark's Staff (http://guildwars.wikia.com/wiki/Blisterbark%27s_Staff)
another question though (aint i full of em )
is there anyway I could farm Vanguard points with this build?
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Dec 13, 2008, 04:54 AM // 04:54
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#289
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Wilds Pathfinder
Join Date: Apr 2007
Location: Indian Township, ME
Guild: Nativ War Party (NWP)
Profession: Rt/Mo
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Quote:
Originally Posted by darc111
was tryin aataxes earlier today, and energy just wasnt cooperating with me
also when i do raptors it ends up being a problem
those are the main two places I go
and im using Blisterbark's Staff ( http://guildwars.wikia.com/wiki/Blisterbark%27s_Staff)
another question though (aint i full of em )
is there anyway I could farm Vanguard points with this build?
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Be sure to use GoLe with the build... that is enough to keep you going. also, make sure you use GoLe for the ward and sliver only. Once you get used to the build and the order of using the skills, you should have no problems with energy. You don't want to spam skills too much either, if you running low on energy, just use Swiftness, Deadly Paradox, and SF only until you gain enough energy. I usually only use one sliver per SF unless I get a recharge in which I can use GoLe again. Another thing, make sure you don't use any caster items that have -1 energy pip. Use full Radiant and Attunement armor but keep your Vigor and Sup Shadow arts runes of course. Using Wand and Offhand would be best, just mod it with 20% recharge (on offhand, also known as Forget Me Not), +5^50 energy Hale N Hearty, 20% enchant, and any other offhand mod that will help
As for Vanguard title, higher the better. I have all my EotN reputation titles maxed. Vanguard gives you +15 dmg on sliver, which makes a big difference with the 33% dmg reduction nerf on SF.
Last edited by ReZDoGG; Dec 13, 2008 at 05:00 AM // 05:00..
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Dec 13, 2008, 05:58 AM // 05:58
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#290
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Ascalonian Squire
Join Date: Mar 2008
Guild: Nights of Fortune
Profession: W/R
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Probably having energy problems because SF was changed again. They basically made it so that if you want to keep it up all the time you will not have enough energy to kill.
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Dec 13, 2008, 02:17 PM // 14:17
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#291
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Jungle Guide
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Couple of things I'm finding to help with the energy issue since the new SF nerf:
1: drop health, casting and refresh bonuses on armor and weapons in favor of energy bonuses. (If you really feel you are going to need the health then bring it on a piece of armor in your pack and switch to it when needed)
2: I used to handle the aataxes and graspings together but I'm finding maintaining energy that long is doable but tricky so I've started killing aataxes first then generate the graspings (adds a few minutes to the total run but not too bad)
3: a set of zealous daggers used on the dying nightmares can help rebuild energy while fighting the aataxes. When there are no aataxes, a zealous scythe on the graspings is even better.
4: instead of air of superiority, I found smooth criminal to be more useful in the early stages. Of the possible benefits of AoS, only the energy gain and the instant refresh are useful for a perma sin (unless you foolishly use a bladed weapon on the aataxes) and the energy is only 5 while the refresh is pointless if you dont have the energy to cast. At level 10 SC gives immediate 10 energy for a 5 energy cost for a quick boost if you need it. If you are going on beyond the aataxes and heading for the plain you might go prefer AoS as there will be plenty of energy there from daggers or scythe and things will die fast enough to make AoS useful.
The one thing I am still having some trouble with is the run to the plains. Rather than an energy issue, the timing is throwing me off. In the end i might resort to an Essence of Celerity if i can't get comfortable with the run
Overall, I think i like the nerf. I was earning enough in less than 3 hours for any elite armor in the game except vabbian and fow - and that's just a little too easy.
Now it is at least challenging enough that if you don't pay attention you will die - though time wise it's slower because of taking out the aataxes first.
Haven't tried tombs yet - interested in seeing what it will be like there since energy was already an issue. Could be fun again.
Last edited by Tom Swift; Dec 13, 2008 at 04:29 PM // 16:29..
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Dec 14, 2008, 02:23 AM // 02:23
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#292
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Lion's Arch Merchant
Join Date: Nov 2007
Guild: Sacred Forge Knights
Profession: W/P
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Energy magement is easy enough. Get sume superior runes and smack graspings with zealous daggers. If you wanna do 3 dammage a lot while doing this bring pumpkin pie. I was doing this before the nerf and NEVER used GOLE. Now I have to bring it and that will slow me a little. Never fail on energy regen in this fashion. BAAD Attaxes.
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Dec 17, 2008, 02:59 AM // 02:59
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#293
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Wilds Pathfinder
Join Date: Jul 2006
Profession: E/
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hey Rezz i'm having trouble with this build. I use a caster axe +5 20% to enchants and a 20/20 earth focus, my energy is at 50 and by the end of doing every skill twice my energy is at or near zero. I don't know what i'm doing wrong =/
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Dec 17, 2008, 05:05 AM // 05:05
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#294
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Frost Gate Guardian
Join Date: Apr 2006
Location: Domain Of Anguish
Guild: [BURN]
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As a rule of thumb, I go with a minimum of 54 energy on my sin. 5 Radiant Insignias, 2 Attunements, adds up to +12e, added with +5e on weapon and 12e offhand. Could add another Attunement to add another 2e. With base energy at 25, this puts you at 56e to start out with. The more energy, the better.
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Dec 17, 2008, 05:25 AM // 05:25
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#295
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Administrator
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Quote:
Originally Posted by Brandon1107
hey Rezz i'm having trouble with this build. I use a caster axe +5 20% to enchants and a 20/20 earth focus, my energy is at 50 and by the end of doing every skill twice my energy is at or near zero. I don't know what i'm doing wrong =/
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SF was just changed. Both the duration and recharge have been shortened, so although you can still keep it up, it costs more to do so. This means you'll have less energy to spend on offensive skills, and so your run will be slower.
__________________
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Dec 17, 2008, 06:11 AM // 06:11
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#296
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Ascalonian Squire
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More +en out of a staff
Quote:
Originally Posted by masterjer1
As a rule of thumb, I go with a minimum of 54 energy on my sin. 5 Radiant Insignias, 2 Attunements, adds up to +12e, added with +5e on weapon and 12e offhand. Could add another Attunement to add another 2e. With base energy at 25, this puts you at 56e to start out with. The more energy, the better.
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you could use a staff with inscript +15en/-1regen, +5en staff head and 20% enchant. that will give you +30 en. its what ive always used as my perma caster weapon of choice
Last edited by So69be; Dec 17, 2008 at 06:13 AM // 06:13..
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Jan 05, 2009, 07:42 AM // 07:42
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#297
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Ascalonian Squire
Join Date: Oct 2008
Location: At My Computer
Guild: We Are For the Lose
Profession: R/Mo
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is their a way i can get around this without air of superiority
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Jan 05, 2009, 05:06 PM // 17:06
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#298
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Jungle Guide
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Quote:
Originally Posted by Bort Man
is their a way i can get around this without air of superiority
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I've never used Air of Superiority. Once you get used to the new timing, zealous weapons pretty much take care of the energy issues.
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Jan 05, 2009, 11:14 PM // 23:14
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#299
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Ascalonian Squire
Join Date: Oct 2008
Location: At My Computer
Guild: We Are For the Lose
Profession: R/Mo
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alright thanks
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Jan 07, 2009, 02:53 AM // 02:53
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#300
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Frost Gate Guardian
Join Date: Jun 2007
Location: NY
Guild: RaiN
Profession: Rt/
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Air of Superiority i like cuz theres a chance to renew all your skills
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